![]() ![]() For the rest, supply any non-zero value to start with that item. With which you start (eg., to start with 10 heal potions, set the byte at $3049 0x36843 - 0x36843 (0010) = Copyright (for Square and Nintendo) textįor Tents/Cabins/Houses and the Potions, the number given is the amount of them.0x384B8 - 0x384C7 (0010) = Copyright (for Square and Nintendo) text.0x3A263 - 0x3A281 (001F) = New Game/Continue/Respond Rate text. ![]() 0x3EB48 to 0x- (0001) = Text 'color number 02' after flicker effect.0x3EB40 to 0x- (0001) = Text color after flicker effect has been applied on text line.Lower = fast & higher = slower, original value = #$0F 0x3A2B8 to 0x- (0001) = Text color that the above flicker math routine is applied to.0x3A2E3 to 0x- (0001) = Text 'default' color after flicker, returns to this color.0x3A12C to 0x- (0001) = Intro text background color, original value = #$01.The disassembly has a separate text file for each of the game's 16 banks.Įach file contains all bytes in the file, with each line being a row of 16 bytes.Įach line has the bank address at the start of the line, it looks like this:Īc70: 36 30 41 3f b8 36 3f c1 05 3a 41 3e b8 38 3e 3f It's available in the RHDN documents section:Īnomie's FF1 Disassembly with Bugfix & Enhancement Patches 13 Unused routines in the original US FF1 ROMįor a detailed byte-for-byte treatment of the ROM, consult Anomie's disassembly. ![]()
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